Hi. I'm going to talk to you about a notion and maybe one of the most important things that you will face, and maybe you faced already. It's something that is certainly one of the most difficult things for me to handle and its, how to deal with a Naysayer. Now I'll set the stage. I worked at a famous advertising agency, I was a young up-and-comer and one of the things that I noticed increasingly was the behavior of a fellow named Eric. Now, every time I turned around, there he was. "Oh, you're not going to do that, are you? You're never going to succeed in that, that will never work."
As a young manager at an airline catering facility, one of my first real leadership challenges was having to find out why silverware was disappearing at a rapid clip. The route to solving the mystery of the missing cutlery rested in my ability to rise to the occasion was to inspire and connect with my teams emotionally. I've called upon this story countless times during my long career and shared it on BBC Radio 4’s Four Thought.
Please enjoy and share this story with any new leader you may know.
As we close in to the end of 2020, I have some truly wonderful news to share!
It is with great pleasure and pride that I can announce that E.I. Games is now officially certified as an LGBT Business Enterprise (LGBTBE) through the National Gay & Lesbian Chamber of Commerce (NGLCC) Supplier Diversity Initiative.
As members of the LGBTQIA+ community ourselves, my partner Karl and I are so very honored to have our work recognized on such an international stage. However, this is not only a celebration for the efforts of our company, but is one shared with our friends across the Miami LGBTQIA+ community who participated in making this work possible. This success is truly a shared victory!
We've struck gold: E.I. GAMES IS proud to announce our Gold Award for diversity, inclusion and equity in the workplace.
I have long believed, as many, that Diversity training was woefully inadequate, divorced from the mainstream of how we train our people and that we are afraid to address issues like privilege and oppression head on for fear of upsetting people. An employee of a firm I know so well who went through three days of globally mandated diversity training recently told me, "It was one big nothing burger. I identify as Asian-American, and it literally addressed none of the issues that are so obvious everyone."
We at E.I. Games saw this issue, and recognized what needed to be done!
As a part of our wholesale rethink of what organizational skills training should contain. and are proud to announce we have been awarded the Gold Award of Excellence by our peers at the Serious Play Organization for our recently released
A Gold Medal Win for E.I. Games | Diversity, Inclusion & Equity Game
While the year 2020 has been marred with change and uncertainty, E.I. Games found a win at the Serious Plan Games Conference. The annual conference announced the 2020 winners of the Serious Play Awards competition including a top prize for the Diversity, Inclusion, and Equity game, imagined, designed and produced by E.I. Games. This marks the 4th year that E.I. Games medals and the third year to win the top prize.
Diversity, Inclusion and Equity. What do these words mean to you? We are watching as the world comes together to protest against social injustice and stands up for civil rights in communities everywhere.
As part of our community education initiative, we want to help people understand the importance and benefits of diversity, inclusion and equity. In an effort to support continuous personal development and education and help make our communities more inclusive, we have decided to make our Diversity & Inclusion videos for FREE. We are also updating our diversity serious game as well which will be ready by the end of this month.
Send us your thoughts and feedback at email@example.com.
Click HERE or on the image below to watch the video course now.
Please DO NOT resell these videos. Please DO share this link with friends, family and colleagues.
On May 26, E.I. Games brought together pioneers in the field of remote and online education to discuss the impacts that the COVID-19 pandemic has had on their classrooms and campuses and how they've deployed their knowledge in remote education to help get their students through to the end of the semester in the best learning environment possible. In the this video, we watch select tips and trends from the discussion. For more, visit, www.eigames.com/webinar.
This video features:
Andi Hess, Arizona State University
Dr. Abigail Perkins, Florida Atlantic University
Dr. Dennis Trinkle, Ball State University
As we get closer to our upcoming roundtable we would like to share a little bit more about the amazing guests that will be joining us.
Abigail Perkins is a Learning Strategist in the Center for Online and Continuing Education at Florida Atlantic University. She specializes in educational research and development of innovative deliverables for online learning, such as experiential, immersive, and game-based learning. Dr. Perkins received her Ph.D. in Curriculum & Instruction from Texas A&M University; her master’s degree in Theoretical Physics from Ball State University; and her B.S. in Applied Physics from Ball State University. She has classroom experience teaching college physics and values bridging gaps between research and practice for an empowered citizenry.
Dennis A. Trinkle is the Director of the Center for Information and Communication Sciences (CICS) and Director of the Applied Research Institute at Ball State University. Dr. Trinkle brings a diverse multi-sector leadership background to his leadership of CICS, where he also holds the rank of Professor of Information and Communication Sciences. Prior to joining Ball State, Dr. Trinkle served as the provost and chief academic officer for Harrison College. Trinkle provided executive and academic leadership for the entire Harrison College system, which included 900-plus employees and 12 campuses, an online division and a culinary division (The Chef’s Academy).
Transforming How You Grow
Written by Kevin Allen
I caught a piece the other day referring to a high tech executive as “badass”. In gushing terms, it seemed to celebrate a hard-nosed autocracy and by implication it left an impression that a task-oriented ruthlessness was both admirable and a route to business success. I am struck every time I hear this term what a poor role model it implies and how utterly wrongheaded the idea is the first instance. Success in today’s world is based on emotional intelligence, cultural sensitivity, empathy and authenticity…all to the contrary of what the badass notion implies. In the extreme it is a term that provides cultural permission for internal aggression and a host of manifestations that are the ruination of companies.
E I Games Launches Emotional Intelligent Diversity Inclusion and Equity Course in Breakthrough Online Format
E I Games LLC, makers of award-winning game-based business simulation training has launched a new course and simulation in Diversity, Inclusion and Equity now offering companies an uplifting and contemporary approach to the subject in a highly engaging on-line format.
Intrapreneurship is a system which allows an employee to act like an entrepreneur within an organization. Intrapreneurs are self-motivated, proactive, and action-oriented people who have leadership skills and think outside the box.
According to Pinchot, intrapreneurs are both employees and leaders of a large organizations that act similar to entrepreneurs in terms of e.g. self-motivation, creativity and pro-activity.
INTRODUCTION TO EMOTIONAL INTELLIGENCE AT WORK
An inspired Online Video Course from renowned industry guru and best-selling author Kevin Allen followed up by an engaging and award winning Emotional Intelligence based leadership game featuring: Leading with emotional intelligence, empathy, belief systems, emotional motivators, managing resistance, seizing a setback, making a case, inspiring your team and motivational communication
If you’ve taken even a moment to browse our website, you’ve likely come across the term “gamified learning”, alternatively known as “gamification”, gamified learning is actually a quite simple concept.
According to a research published in the New York Times by Jeffrey Selingo, only less than 40 percent of students who make it to college graduate in four years. Here are a few of the reasons why students are dropping out of college.
Earning a college degree is the only way for many students to unlock their career opportunities, but the cost can be prohibitive. Education costs have risen at an alarming rate, with students at public four-year colleges paying over $36,000 in tuition, fees, accommodation, and board fees. Their counterparts in private schools are spending an average of $46,000. The rising cost of tuition is out of reach for many students, and this can have a direct impact on the college dropout rate. Many students have issues finding money to clear the exorbitant cost of a college degree and are forced to either delay their graduation or drop out of school.
WE ARE DELIGHTED TO SHARE THIS PIECE FROM THE MIAMI NEW TIMES, WHICH SUMMARIZES THE AMAZING JOURNEY OUR FOUNDERS,
KEVIN AND KARL ALLEN, HAVE UNDERTAKEN AND
HOW IT LED TO THE CREATION OF THE DIVERSITY, INCLUSION AND EQUITY GAME.
IT IS NOW AVAILABLE AND WE ARE ECSTATIC TO SHARE IT WITH EVERYONE!
Change an organization’s values and culture! Participants face the challenges and dilemmas of building a culture of Diversity, Inclusion and Equity, in an organization with a poor track record. Participants will be moving through subjects of identity, bias, anti-oppression and will apply an emotional intelligent approach to building culture of Diversity and Inclusion. Real people across the diversity spectrum will offer their help in building safe spaces for all.
By applying proven, practical emotional intelligence skills it is how to achieve entrepreneurial success! “E.I. Games’ Fireworks gets you much closer to a real-world experience than you can ever capture from a textbook about entrepreneurship. Fireworks is emotionally engaging, appropriately demanding, and rewarding when you succeed—just like being an entrepreneur really is.”Dr. Dennis Trinkle, Director, Center for Information and Communication Sciences.
1. Leadership and management
2. Creative problem solving and design thinking
We implement these tools in our LEADERSHIP & MANAGEMENT WITH EMOTIONAL INTELLIGENCE GAME. This game focuses on leading teams using emotional intelligence by building self awareness, empathy and understanding.
As a professor myself, I can relate to an article in Forbes magazine pertaining how a new report suggests college students are studying more.
I give my students "office hours" though I make myself available at odd times. First-year students whom the college experience can remain a mystery, I find it very encouraging to see the study that underscores the importance of engagement and coaching with the first-year students which is what I provide myself and being there for my students as they need it the most and works greatly with student success.
Today, I drove over hundred and fifty miles to meet one of our newest customers.
A Professor at the University of Alabama who had just arranged for not one but three of our emotional intelligent business simulations for his class of upwards to 250 students. With a previously arranged trip to Mississippi State I thought to take the formidable drive to see this Professor and thank him personally and put the name with the face.
How Emotion and The Hero's Journey Connects, Engages and Motivates Players
As the phenomenon of game-based learning continues to find its place in the educational experience, the question is this: what makes for an engaging, rewarding game-based experience. Well, the answer is not to be found in whizzbang technology but in fact in a time-honored construction: The hero's journey.
A great game-based experience is one that is immersive. The player finds themselves as an integral part of an unfolding story with all of the twists and turns and discoveries. So what drove the Iliad, or Moby Dick or Star Wars for that matter all boils down to the very same construction the hero's journey, and it is this story-based construction that makes for an unforgettable, memorable and meaningful experience.
One of the unique and positive aspects of gamified learning is its ability to make learning easier for a wide array of clients. From CEOs to brand-new employees, the cornerstone of gamification for learning is the same. While many of our blogs focus on the beneficial relationship between a successful, dedicated business model and gamified learning strategies, today we’ll get outside the box a bit and explore how gamification can be just as effective in a more academic and educational setting. Some of our best clients are both instructors and students. Below we’ll explain how gamification can enhance the EQ of educational clients and why that’s so important