E.I.Games
  • Home
    • PLAYER LOG-IN
    • About us
    • Contact
    • CASE STUDIES
    • Books
    • Blog
  • Our Games
  • Corporate
    • Team Building
    • Leadership and management
    • Diversity and Inclusion
  • Colleges
    • student Retention
    • Leadership and Management
    • Diversity and Inclusion
    • Business Ethics
    • Entrepreneurship
    • Sales and Presentation Skills
    • Organizational Assessment
  • Schools
  • Keynotes/ Webinars
Student token Login
Picture
The leader in SMART games
Picture
Picture
Our turn-key SMART games are changing the way companies grow and help Individuals develop a better understanding of self-awareness and empathy opening doors to even more opportunity for growth.
​Grounded in emotional intelligence, scalable and cost 
effective.
S- Self Directed
M- Measurable
A- Academic
R- Remote
T- Transformative

Google

/
Company

  • 1
  • 2
  • 3
  • 4
  • 5
"Great session. Probably the best training session I have had in my time in Google"- Google

/

  • 1
  • 2
  • 3
  • 4
  • 5

Duke University

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Outstanding experience for my class... they focus on building the students' Emotional Quotient (EQ) which, from my own experience in the business world, is a bigger determinant of success than the students' Intelligence Quotient (IQ)... The games generated very animated discussions and debates as we discussed some of the scenarios and answers from the game, much richer discussion than from just using a text."

/

  • 1
  • 2
  • 3
  • 4
  • 5

NYU

/

  • 1
  • 2
  • 3
  • 4
  • 5
“The game combines the human side of the business with fun, engaging  simulations.”
 
Weronika Neimczyk, Director  of HR, Expedia

/

  • 1
  • 2
  • 3
  • 4
  • 5

Harvard school of Design

/

  • 1
  • 2
  • 3
  • 4
  • 5
"The game combines the human side of the business and some fun, engaging simulation with a focus on the actual outcome for the user, an inspired part of our program!"
Teman and Teran Evans, Harvard School of Design

/

  • 1
  • 2
  • 3
  • 4
  • 5

Angela Ahrendts, Burberry,CEO

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Kevin's Buoyancy course reinforces how individual compassion can ignite communities enabling great leaders and companies to consistently stay on the forefront of change."-- Angela Ahrendts, Burberry CEO


/

  • 1
  • 2
  • 3
  • 4
  • 5

Arizona State University

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Kevin and Michael add wit, charm and a refreshing banter to deep insights on what makes game-based learning work."​

-Professor 

/

  • 1
  • 2
  • 3
  • 4
  • 5

Stern School of Business

/

  • 1
  • 2
  • 3
  • 4
  • 5
"I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"

/

  • 1
  • 2
  • 3
  • 4
  • 5

Google

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Emotify is quick paced, fun to read and filled with important insights on a vital part of learning."
Andrew Fleisher, 
Partner Lead 
Google

/

  • 1
  • 2
  • 3
  • 4
  • 5

Dorie Clark

/

  • 1
  • 2
  • 3
  • 4
  • 5
"At last a true guide on how to get beyond the technology and get game-based learning right.”
Dorie Clark, author of Entrepreneurial You and Stand Out, and Executive Education faculty, Duke University Fuqua School of Business"  

/

  • 1
  • 2
  • 3
  • 4
  • 5

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Many can tell you the importance of game-based learning, but few can show you how it can become a reality. Michael and Kevin have done just that.”
Dr. Dennis Trinkle, 
Director of the Center for Information and Communication Sciences 
Professor, Ball State Univeristy

/

  • 1
  • 2
  • 3
  • 4
  • 5

Serious Games

/

  • 1
  • 2
  • 3
  • 4
  • 5
“Companies are increasingly realizing that employee engagement is key to training – and Kevin and Michael have authored a book that helps talent development professions understand how to go about it.”
Sue Bohle
Executive Director
Serious Games Association

/

  • 1
  • 2
  • 3
  • 4
  • 5

Ashford University

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Emotify adds a much needed element to the debate, not merely the importance of game based learning, but a road map on how to do it successfully."
Dr. Craig Swenson, President and CEO Ashford University

/

  • 1
  • 2
  • 3
  • 4
  • 5

Larry Weber

/

  • 1
  • 2
  • 3
  • 4
  • 5
“Sutton and Allen provide the foundational concepts and context, vocabulary and practical advice on how to launch, monitor and gauge the success of game-based learning initiatives”
Larry Weber, Chairman and CEO, Racepoint Global, Inc.

/

  • 1
  • 2
  • 3
  • 4
  • 5

Professor and Executive at Duke

/

  • 1
  • 2
  • 3
  • 4
  • 5
"A breath of fresh air to the game-based learning discussion."
Former P&G executive and current Professor at Duke University

/

  • 1
  • 2
  • 3
  • 4
  • 5

North Carolina State

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Kevin and Michael are not only proponents of this innovative tool, but are masters at showing how you can make it happen."
Leigh Shamblin
Director of Leadership and Professor of Practice
Department of Management, Innovation and Entrepreneurship
NC State University

/

  • 1
  • 2
  • 3
  • 4
  • 5

Business Professor

/

  • 1
  • 2
  • 3
  • 4
  • 5
"Kevin and Michal bring the vitally important human element to the subject of game based learning." 
Susan Davis
Adjunct Associate Professor of Business & Society

/

  • 1
  • 2
  • 3
  • 4
  • 5

NYU​

/

  • 1
  • 2
  • 3
  • 4
  • 5
 "I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"

- Professor NY "I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"

/

  • 1
  • 2
  • 3
  • 4
  • 5

/

  • 1
  • 2
  • 3
  • 4
  • 5

/

  • 1
  • 2
  • 3
  • 4
  • 5

jJulie Currie, Agency Lead, 

/

  • 1
  • 2
  • 3
  • 4
  • 5
I have NEVER heard the team rave about someone as they did you, below is a comment from one of the team members. 
​

"I loved, loved, LOVED learning from Kevin Allen. What an inspiration and fantastic role model. I can't wait to experiment with some of his teachings" ​

/

  • 1
  • 2
  • 3
  • 4
  • 5
  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
Created by ​Emotional Intelligence expert and Wall Street Journal best-selling author Kevin Allen
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Our mission has always been to deliver engaging on-line education rooted in the 21st century's most vital ability….Emotional Intelligence… in an environment of diversity, inclusion and equity.
 We are dedicated to rigorous, thought provoking content delivered through our award-winning game-based learning modules and self directed courseware that learners celebrate for its unyielding engagement and quality. ​
LEARN MORE
Picture
Picture
​#1 BUSINESS GAMES SIMULATIONS WINNER
Picture
WE KEEP OUR PRICES AFFORDABLE
Picture
LOVED BY ALL OUR CLIENTS
Picture
AVAILABLE ACROSS
​ALL DEVICES
Picture
GET A FREE DEMO
CHECK OUT OUR GAMES
Picture
Picture
Picture

Email: citizens@eigames.com
‪Call us on (786) 708-6055‬ 10am -6pm Mon -Fri
Picture
Picture

Picture
​Privacy Policy​
Copyright © 2018 E.I. GAMES INC


  • Home
    • PLAYER LOG-IN
    • About us
    • Contact
    • CASE STUDIES
    • Books
    • Blog
  • Our Games
  • Corporate
    • Team Building
    • Leadership and management
    • Diversity and Inclusion
  • Colleges
    • student Retention
    • Leadership and Management
    • Diversity and Inclusion
    • Business Ethics
    • Entrepreneurship
    • Sales and Presentation Skills
    • Organizational Assessment
  • Schools
  • Keynotes/ Webinars