A few of our achievements so far
The Team behind the magic
KEVIN ALLEN
He/Him/His Co-founder/President Recognized as one of the world’s most accomplished growth professionals, Kevin is the Founder & CEO of E.I. Games. Kevin is also the bestselling author of The Hidden Agenda: A Proven Way to Business and Create a Following, and the recently released The Case of the Missing Cutlery: A Leadership Course for the Rising Star, which has been featured on BBC Radio’s Four Thought leadership series. |
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Harvard School of Design
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"The game combines the human side of the business and some fun, engaging simulation with a focus on
the actual outcome for the user, an inspired part of our program!"
the actual outcome for the user, an inspired part of our program!"
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Duke University
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"Outstanding experience for my class... they focus on building the students' Emotional Quotient (EQ) which, from my own experience in the business world, is a bigger determinant of success than the students' Intelligence Quotient (IQ)... The games generated very animated discussions and debates as we discussed some of the scenarios and answers from the game, much richer discussion than from just using a text."
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NYU
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"I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"
- Professor NY "I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"
- Professor NY "I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"
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Student Review
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“What I appreciated about the Diversity, Equity and Inclusion game was considering scenarios that I wouldn't normally encounter in my workplace.”“ I felt that the additional videos we had to watch from the video library were incredibly informative, and even though they were focused around topics that I have heard about before, I still feel that I learned a lot from them.”
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Arizona State University
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"My students have said this is the most fun and engaging way to learn about leadership, and they're even telling their friends and colleagues to take this course!”
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Arizona State University
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"Kevin and Michael add wit, charm and a refreshing banter to deep insights on what makes game-based learning work."
-Professor
-Professor
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Stern School of Business
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"I wanted an effective way to help my students apply and hone their emotional intelligence. They loved it and said that they’d remember it. What makes it ‘sticky’ is the magic of EI Games!"
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Google
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"Emotify is quick paced, fun to read and filled with important insights on a vital part of learning."
Andrew Fleisher,
Partner Lead
Google
Andrew Fleisher,
Partner Lead
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Dorie Clark
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"At last a true guide on how to get beyond the technology and get game-based learning right.”
Dorie Clark, author of Entrepreneurial You and Stand Out, and Executive Education faculty, Duke University Fuqua School of Business"
Dorie Clark, author of Entrepreneurial You and Stand Out, and Executive Education faculty, Duke University Fuqua School of Business"
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Ball State University
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"Many can tell you the importance of game-based learning, but few can show you how it can become a reality. Michael and Kevin have done just that.”
Dr. Dennis Trinkle,
Director of the Center for Information and Communication Sciences
Professor, Ball State University
Dr. Dennis Trinkle,
Director of the Center for Information and Communication Sciences
Professor, Ball State University
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Serious Games
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“Companies are increasingly realizing that employee engagement is key to training – and Kevin and Michael have authored a book that helps talent development professions understand how to go about it.”
Sue Bohle
Executive Director
Serious Games Association
Sue Bohle
Executive Director
Serious Games Association
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Ashford University
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"Emotify adds a much needed element to the debate, not merely the importance of game based learning, but a road map on how to do it successfully."
Dr. Craig Swenson, President and CEO Ashford University
Dr. Craig Swenson, President and CEO Ashford University
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Larry Weber
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“Sutton and Allen provide the foundational concepts and context, vocabulary and practical advice on how to launch, monitor and gauge the success of game-based learning initiatives”
Larry Weber, Chairman and CEO, Racepoint Global, Inc.
Larry Weber, Chairman and CEO, Racepoint Global, Inc.
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Professor and Executive at Duke
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"A breath of fresh air to the game-based learning discussion."
Former P&G executive and current Professor at Duke University
Former P&G executive and current Professor at Duke University
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North Carolina State
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"Kevin and Michael are not only proponents of this innovative tool, but are masters at showing how you can make it happen."
Leigh Shamblin
Director of Leadership and Professor of Practice
Department of Management, Innovation and Entrepreneurship
NC State University
Leigh Shamblin
Director of Leadership and Professor of Practice
Department of Management, Innovation and Entrepreneurship
NC State University
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Business Professor
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"Kevin and Michal bring the vitally important human element to the subject of game based learning."
Susan Davis
Adjunct Associate Professor of Business & Society
Susan Davis
Adjunct Associate Professor of Business & Society
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CEO
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"Kevin and Michael make it clear to see how the human factor makes the difference in game based learning."
Bjarte Eide
CEO M&C Saatchi Nordic
Bjarte Eide
CEO M&C Saatchi Nordic
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