top of page

How to Use Simulations in Large Lecture Courses

11 minutes ago
5 min read

If you teach a section of 150, 200 or 400 students, you have probably heard that simulations are one of the best ways to get students practicing real decisions instead of memorizing definitions. You have probably also thought: that sounds great for a 25-seat seminar, but not for my lecture hall.

The good news is that online classroom simulations scale far better than most active learning techniques. Role plays, case discussions and group presentations all get harder as enrollment grows. A well-designed online simulation does not. Every student plays the same story, makes their own decisions, and gets feedback without you sitting beside them.

Here is how to make simulations work in large lecture courses, from setup to grading.

Why simulations suit big classes

In a large lecture, the hardest thing to deliver is individual practice. You can explain a leadership concept to 300 people at once, but you cannot coach 300 people through applying it.

Story-based business simulations close that gap. Each student steps into a role, faces a sequence of realistic decisions, and sees the consequences of their choices play out. Because the feedback is built into the simulation, every student gets a personal learning experience at the same time, whether there are 30 or 300 of them.

They also solve a common large-course problem: the silent majority. Many students will never raise a hand in front of hundreds of peers. In a simulation, everyone participates, because the decisions cannot be made for them.

Pick a simulation that matches your course outcomes

Start with the learning outcome, not the tool. Ask what you want students to be able to do after the module, then choose a simulation built around those decisions.

At E.I. Games, the catalogue covers the topics most often taught in large introductory and core courses:

  • EQ Leadership Game for intro management, organizational behavior and leadership courses, where students practice emotional intelligence in workplace situations.

  • Business Ethics Game, an award winner, for ethics and business-and-society courses where students must weigh competing stakeholder interests.

  • Student Success, also award-winning and co-created with students, for first-year seminars and orientation courses. Ball State University runs it with its first-year students.

  • The Project Management Game Series (five games), the Entrepreneurship Game, the Communication Skills Game and the Organizational Assessment Game for the matching courses.

If none of these fits, you can build your own simulation from your course content, so the scenarios match your textbook, your examples and your field.

A simple plan for running a simulation with hundreds of students

The mechanics are easier than most instructors expect. Here is a structure that works well in a large lecture course:

  1. Frame it in lecture. Spend ten minutes introducing the concept the simulation targets and telling students exactly what they will be doing and why it matters for their grade.

  2. Assign play outside class. Give students a window of several days to play individually on their own devices. This avoids Wi-Fi strain in the lecture hall and lets students who need more time take it.

  3. Set one clear deadline. A single due date keeps the class on the same page so your debrief lands with everyone.

  4. Collect a short reflection. Ask for a brief written response tying one decision they made to a course concept. This gives you evidence of learning without a heavy grading load.

  5. Debrief in the next lecture. Use polling or a quick show of hands to surface the most common choices, then discuss why students chose differently.

  6. Connect it to the exam. Write one or two exam questions that ask students to apply the same decision logic to a new situation.

That rhythm fits into a normal weekly schedule and does not cost you extra class sessions.

Make the debrief work at scale

The debrief is where most of the learning is consolidated, and it is the part instructors worry about most in big rooms.

You do not need to hear from every student. Instead, focus the conversation on the decision points where the class split. Show the distribution of choices, ask a few volunteers to explain their reasoning, and then name the concept underneath the disagreement. When students see that hundreds of their classmates made a different call, the discussion tends to get lively quickly.

If you have teaching assistants or discussion sections, give each one a short debrief guide with the same three or four questions. That keeps the conversation consistent across sections without extra preparation from you.

Keep grading manageable

The fear with active learning in large courses is the grading pile. Simulations help here, as long as you keep the assessment light and focused.

Grade completion for participation, then grade a short reflection against a simple rubric with three or four criteria: accurate use of a course concept, a specific example from the simulation, and a clear explanation of what the student would do differently. Teaching assistants can score these quickly, and the rubric keeps grading consistent across a big roster.

Because students have done the same scenarios, you can also compare reflections more easily than you can with open-ended essays on different topics.

Get students on board from day one

Large classes include plenty of students who are there because the course is required. A simulation can be the moment they decide the course is worth their attention, but only if you set it up well.

Tell them plainly that this is practice for situations they will face at work, that their choices matter, and that there is no single "right" path to memorize. Students respond well to being treated as decision makers rather than note-takers.

It also helps to explain cost and access up front. With E.I. Games, it is free for instructors to make a simulation for their class, and students pay a small player fee, so there is no budget request on your side and no large textbook bill on theirs.

Why instructors choose E.I. Games for large courses

E.I. Games is the longest running, most awarded educational simulations company, and is part of Arizona State University's ScaleU growth program. Our games are story-based, so students experience a narrative with characters and consequences rather than a spreadsheet of inputs. That matters in large courses, where keeping attention is half the battle.

You can see how the simulations work, and which one fits your course, on the E.I. Games simulations page.

See it in your course

The fastest way to judge whether a simulation will work with your enrollment is to see one live. Request a short live demo using the quick form (just your name, email and school) on our Games page. We will walk you through the EQ Leadership Game, the Business Ethics Game or Student Success, and show you how to set one up for your next term, or how to build your own from your course content.

 
 
 

Recent Posts

See All

Comments


Free for college instructors

Try it in your class

Award-winning, story-based simulations for leadership, ethics, project management and communication courses. Free for instructors to create.

bottom of page