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How to Add a Simulation to Your Course Syllabus

5 days ago
5 min read

You have decided a classroom simulation would bring your course to life. Students would make decisions, see consequences and argue about what went wrong, instead of skimming another chapter. Then you open your syllabus and the question becomes practical: where does it actually go?

Adding a simulation to a syllabus is less about finding spare time and more about deciding what the simulation replaces, what it reinforces and how it counts. Get those three things right and a simulation stops feeling like an add-on. It becomes the spine of a unit.

Here is a practical way to fit an online simulation into a semester you have already planned.

Start with the learning outcome, not the game

Look at your course learning outcomes and pick the one that students struggle to apply. In most courses it is obvious. Students can define stakeholder theory but freeze when two stakeholders want opposite things. They can list the steps of a project plan but cannot handle a scope change. They know what emotional intelligence is but have never had to use it under pressure.

That gap between knowing and doing is where a simulation earns its place. Write the outcome at the top of your planning notes, then choose a simulation that puts students in exactly that situation. If the simulation does not map to an outcome you already assess, it will feel like a detour to students and to you.

Choose a simulation that matches your course

Story-based simulations work best when the scenario sounds like the world your students are preparing for. E.I. Games builds online classroom simulations for specific college courses, so you can match the game to the outcome rather than bending your course to fit a generic tool:

  • EQ Leadership Game for management, organizational behavior and leadership courses, where students practice reading people and responding well in workplace situations.

  • Business Ethics Game, an award winner, for ethics and business-and-society courses where every choice has competing stakeholder interests.

  • Project Management Game Series, five games that let students plan, schedule and recover when a project goes sideways.

  • Entrepreneurship Game and Communication Skills Game for courses that need students to pitch, persuade and decide with incomplete information.

  • Student Success, also award-winning and co-created with students to reduce first-year drop-out, for first-year seminars. Ball State University runs it with its first-year students.

If none of these fits, you can build your own simulation from your course content, and it is free for instructors to create one for their class. You can see the full catalogue on the E.I. Games Games page.

Decide what the simulation replaces

The most common mistake is stacking a simulation on top of everything else. Students notice when workload grows without explanation, and buy-in drops fast.

Instead, look for something the simulation can replace. Good candidates include a case study that covers the same concept, a set of end-of-chapter questions, a reflection paper with no real experience behind it, or one or two lecture sessions on material students can read on their own. Swapping like for like keeps the workload steady and signals to students that the simulation is core work, not extra credit.

Place it where it does the most work

Timing changes what a simulation teaches. There are three placements that tend to work well:

  1. Early in the unit, as a hook. Students play first, struggle a little, then you teach the framework that explains what happened. This works well for leadership and ethics, where students often realize their instincts are not as reliable as they thought.

  2. Mid-unit, as practice. You teach the concept, then students apply it straight away in the simulation. This suits project management, where students need the vocabulary before they can make sense of scheduling trade-offs.

  3. End of the unit or course, as a capstone. Students pull together everything they have learned. This works for entrepreneurship and organizational assessment, where the value is in combining several ideas at once.

Pick one placement per simulation and say why in the syllabus. A single sentence such as "We play the simulation before we discuss the framework, so you can test your own instincts first" helps students understand the design.

Make it count in the gradebook

If a simulation is worth class time, it should be worth points. Students treat ungraded work as optional, especially at busy points in the semester.

A simple structure is to split the grade between completion and thinking. Give credit for finishing the simulation on time, then put the larger share on a short written reflection or debrief contribution where students explain a decision they made and what they would change. That keeps the grade focused on learning rather than on "winning" the game, which matters because some of the best learning comes from choices that went badly.

Put the weighting in the syllabus alongside your other assessments, using the same language you use for everything else. Students should see the simulation listed next to the midterm and the group project, not tucked into a footnote.

Write the syllabus entry

A clear syllabus entry answers the questions students will ask anyway. Include:

  • What the simulation is and which course outcome it supports.

  • When it opens and when it is due, with the class session where you will debrief it.

  • How it is graded and what share of the final grade it carries.

  • That there is a small player fee, so students can plan for it the same way they would for course materials.

  • Where to get help if they have technical problems.

Keep it short. One paragraph and a couple of dates is enough. The goal is to remove surprises, not to explain the whole game in advance.

Protect time for the debrief

The simulation creates the experience. The debrief turns it into learning. Block at least part of a class session, or a structured discussion board in an online course, for students to compare decisions and connect them back to the course concepts.

Plan this session into your schedule when you add the simulation, not afterwards. If the debrief gets squeezed out by a busy week, much of the value goes with it.

See it in your course

The easiest way to decide where a simulation fits is to see one running. E.I. Games is the longest running, most awarded educational simulations company, and part of the Arizona State University ScaleU growth program. It is free for instructors to make a simulation for their class, and students pay a small player fee.

Request a live demo using the short form on the Games page. Just add your name, email and school, and we will walk you through the games that match your syllabus and show you how to build one from your own course content.

 
 
 

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